To risk a minor spoiler, take the very early puzzle to open the shed. Event triggers, that are presumably there to stop scum walkthrough users, hamper genuine progress. One of the bad things about Dracula: Origin is the game's hidden workings. This makes it feel a little like Perplex City cards, or the DS's Professor Leyton and the Curious Village. There is the usual collection of item-combination nonsense that can easily be solved by mindlessly dragging everything around until something happens, but Dracula: Origin has a pleasant bias towards logic puzzles and single-screen brain-teasers. In the end, I settled on pointing out a good, a strange and two bad things about Dracula: Origin.Ī good thing are the puzzles. When Reviewing This game, I'd toyed with the idea of a deconstruction of the point-and-click genre (from the point of view of a vampire) or a pencil drawing about how the game made me feel.
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